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Saturday, 23 March 2019

Pumpkin Patch and the making of a platform game

early version of the Pumpkin Patch logo
I started working on my new game this week. The game is a platform game based on Finders Keepers and Jet Set Willy, and I might borrow some ideas from the Dizzy series. 

I've never created a platform game before, so this is a bit of a learning process for me. This is why I decided to look at older games to see if I can get some inspiration and use them to figure out how a few things will work. Also, animation isn't my strongest skill, so working out the walking animations for the main character is going to be a challenge.

In the game you'll play the part of a sorcerers apprentice who gets himself into trouble by messing around with his masters spell book and turns himself into a pumpkin, so you have to search the castle looking for ingredients for a counter spell in order to turn yourself back. So far I'm aiming for eight to ten things to collect and you'll bring these back to a chamber where you'll cast the spell and finish the game. If I can get this to work, I might look at making a series of Pumpkin Patch games.

Below is a quick mock-up that I created in GML using some assets from a Dizzy game to show how the game might look when finished. This is obviously just a test and the graphics will look a bit different from this when it's completed.

Pumpkin Patch mock-up in GMS2

So, why did I never make a platform game before? Well, the simplest answer to that is I was never able to figure out how to do it properly, so this is likely to be a long project while I work out how to get stuff working properly. I did try to make a platform game back on the C64, but I wasn't able to really make it work. So, hopefully, this one will turn out okay.

If it doesn't I still have UFO to fall back on (yes, I am still working on this).

UFO logo

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