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Saturday, 22 December 2018

UFO progress report - Games development update 22/12/2018

Only a short dev diary update today as preparations for Christmas are taking up a lot of my time. It's only a text update again this week, and I'll do get back to video updates in the new year.

As you can see from the image above, the game is taking shape quite nicely. I've been struggling a little bit with getting the AI movement to work independently of the scroll, because I couldn't figure out how to get this working with GMS2's built in cameras and views system, so I took the route of making the player object essentially stationary in the main view and having everything thing else's movement controlled by a velocity variable that's controlled by the players keyboard inputs.

I'm currently working on adding some more enemies to the game, but work is a bit slow at the moment, but I should be able to jump back into it properly once Christmas is out of the way.

There probably won't be any live stream until new year.

And finally! If you want to join the ACOB online community, you can do so by accepthing this invite to the Discord server.

That's it for now! Sorry it's a bit rushed, and I'll see you all in 2019.

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