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Saturday, 24 November 2018

Games development update 24/11/2018

I made quite a bit of progress on the game this week. All of the required elements are in, aside from one enemy type and some power ups, and I've started working on the difficulty curve and level scaling. 

The game now has all ten bosses in place, and these have a different number of companions each level to protect them up to level 5 at the moment. I've also added an extra life counter that triggers every 20,000 points and a corresponding effect to go with it.

In relation to the YouTube channel and the live streams, I decided to wipe out all of the "tutorial" type videos. This is because I wasn't happy with them. I felt that I started well, but as the game got more complex I started to find it harder to explain what I was doing. So, I've decided that from now on the stream will be simply a gamedev live stream and I'll upload weekly dev-vlogs to YouTube and share them on here to go along with these little text updates. 

The first one is a bit rushed, but here it is:

That's it for this week. I'll be back with some more updates soon!

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