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Tuesday, 24 April 2018

Small tweaks

This week I've been working on some small tweaks and fixes for the current game, so it's another short update for today.

I wasn't 100% happy with the control scheme, so I made a few alterations that make it easier for the player to move and shoot. One of these changes was to fix a bug that kept resetting the firing direction to straight up when you stopped moving, so the player can now stop and keep firing in the direction they last moved, which should make hitting enemies a bit easier. I've also spent some time refining the collision detection for all of the objects, especially the spinning knives as they kept getting stuck at the edge of the screen.

I'm still thinking of doing these updates in video format, but this one was such a short update (and I currently have bad cough) so I didn't think it was really worth it. The first video will likely be a walkthrough of the gameplay from one of my previous games, either Retr0ids or Hyper-Galactic Spiders from Mars.

Tuesday, 17 April 2018

Levelling up!

It feels nice to be back working on my game again!

Only a short one from me today as I'm still picking up the pieces from the aborted house move. I'm still very early in the development process for Monsters, but things are progressing nicely at this stage, which is usually the point where it goes wrong and I end up shouting at the PC, hehe! All the keyboard movement controls are in for the player, and the game has two levels, two basic enemies and two demon types. Basically I've got a fully playable but very short game that's lacking sound effects and a high score, so now I need to start fleshing it out.

In other news, I'm toying with the idea of doing these dev updates in video format rather than just typing them up on the blog. I feel it would be a good idea to actually demonstrate the games in action and talk the viewers through some of the gameplay, so it might be something I can explore later on.

I'll keep you posted.

Thursday, 5 April 2018

Diabolical Monsters and the Neighbours from Hell...

Hi everyone! Sorry I've not posted anything for a while, but there have been a few ongoing issues at home that have meant I have not been able to do much in the way of games development or music.

As many of you know I am a full time carer and I look after my mother who has mobility problems. On her doctors orders we were told that she would need to be moved into a ground floor property or a two floor property that's been properly adapted for her. We opted for the latter and moved into a lovely house... Well, the house is lovely, but the neighbours are not. We've been here for 13 days and the level of noise we've been getting from the people next door has been absolutely disgraceful. It all started with a barking dog, which I could put up with and didn't seem to distressing mum too much, then it became slamming doors, loud random bangs, loud music and, worst of all, plugs being rammed into sockets like they're trying to use the momentum to force their way through the wall. This last one was particularly annoying as it's not just one plug being put in and left for a few hours until the appliance is turned off, like you would do with a TV or computer, it was a constant plug in, plug out, plug in, plug out, etc, for 2 or even 3 hours at a time. Tuesday night my mother and I counted the bangs as the plugs were inserted and removed, and it came to 36 times in 2 and a half hours. This was the point that my mother and I decided that it was time to call it quits and we arranged to return to the house we came from and try again to get a more suitable property. But this time I'm going to spend a few nights there while I check to see if we're going to get the same level of noise again.

So, as you can imagine, I've not really been able to do much work with planning for the move, the actual move, the neighbours from hell and now planning to go back to where we came from. The only real thing I can tell you about is that the first stage is completed and the game is now called The Diabolical Cult of Monsters.

It's lacking some animations at the moment, but it looks okay for an early version. I'll post more updates when I'm feeling a bit more like working on it.