So, what's the current state of the game so far? Well, I've compiled a playlist of all of this weeks dev streams that takes you through the processes of starting with a blank canvas and getting things working. The game currently has one proper stage with a boss that spawns at the end of that stage.
|Level 1 boss|
My biggest priority at the moment is getting all the enemies and bosses built and moving around, then I'm going to get to work on the level progression so that the game gets slightly more difficult each level. I basically want to add a modifier to the enemy speed variable that increases by a small amount each level. I'll get on with this when I'm back on stream on Monday.