Retroids has kind of been abandoned for the moment, as has Cult of Monsters and Asteroid Mining Company. With everything that's been going on here, with my mothers cancer and other issues, I've developed a habit of starting projects but not finishing them. I had a feeling that this is probably down to shooter fatigue (I do tend to make a lot of shooting games), so I thought I'd try something new.
My new game is called Tiny Dungeon, and as you can see it's a sort of dungeon crawler. The game is very early in development, so I don't expect it to be released for some time, but it's coming on quite well. I can only work on it in the afternoons when my mother goes for her nap, but it's progressing quite quickly and I'm hoping to get back to more regular updates on the development. It might not be back to my usual post per week, but it might be a post per fortnight or something along those lines.
I'm not going to go into too much detail as to how the game plays yet, as the mechanics are still quite basic and could be subject to change, but as it grows I should be able to share some more details.
Watch this space for further updates!