Tuesday, 24 April 2018
This week I've been working on some small tweaks and fixes for the current game, so it's another short update for today.
I wasn't 100% happy with the control scheme, so I made a few alterations that make it easier for the player to move and shoot. One of these changes was to fix a bug that kept resetting the firing direction to straight up when you stopped moving, so the player can now stop and keep firing in the direction they last moved, which should make hitting enemies a bit easier. I've also spent some time refining the collision detection for all of the objects, especially the spinning knives as they kept getting stuck at the edge of the screen.
I'm still thinking of doing these updates in video format, but this one was such a short update (and I currently have bad cough) so I didn't think it was really worth it. The first video will likely be a walkthrough of the gameplay from one of my previous games, either Retr0ids or Hyper-Galactic Spiders from Mars.