Retr0ids

Retr0ids
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Friday, 1 December 2017

Hyper-Galactic Spiders from Mars - OUT NOW!



Hyper-Galactic Spiders from Mars is a 2d arcade shooter with an art style based on the Atari 2600/VCS video game console.

In the game you play the part of an astronaut who has been living in a colony on Mars growing your own food and storing it in huge silos. Everything was going fine until you were suddenly attacked by mutant spiders from the Martian desert.

You sent a distress signal and you'll be rescued in 10 days. But the spiders are after your food, and there's also mutant wasps and Martian patrols to worry about. So, can you survive long enough for the rescue ship to arrive?





This game is donationware. If you enjoy this game and would like to see more stuff from me released in this way, please support me by paying the donation fee.

Sunday, 19 November 2017

Spiders is done! (almost)


After almost a year in development, plus the time I decided to quit making games and try my hand at becoming a synth-pop music artist, Spiders is almost complete bar some testing!

Considering that it's such a simple game, this has been the most difficult project I've worked on since 2014. The reason for this is because the game is so simple it's been hard to make it engaging for the player to enjoy. I thought about giving up on it several times because it simply wasn't fun to play. However, I stuck with it and I'm quite happy with the results.

So, the game will get a release soon. I've speculatively sent it into a publisher that was recommended by a friend. If they accept it, then it'll get releases on a wide range of platforms (fingers crossed). If they don't then it'll be uploaded to itch.io as a Windows only download and possibly as a html5 version to play in the browser for users of non-Windows machines. More news on this later.

Friday, 15 September 2017

Hyper-Galactic Spiders from Mars - Update


It's been a while since I posted anything about HGSFM, so here's the latest dev update for the game. I took a break from working on this to concentrate on music. But the music is on hold for a little while.

As you can see from the animated .gif above, the game is looking a bit different to its original version a few months ago (you can see a screenshot of this in the post below). The game now has all 10 levels, which works out at 40 stages with each level split into day, evening, night and morning.

I've included randomly spawned meteors, that are inspired by the missiles from Missile Command, and an appropriate mushroom cloud explosion for when they impact. If one of these hits a silo, it's a goner! Luckily, though, they can be shot down before they reach the ground.

There are now 5 main enemy types in the game. We have a standard blue spider that descends on it's web and bites your silos to get at the food inside. We have a black spider that shoots a "spider bomb" downwards from it's web before retreating. We have a red spider which is similar to the blue spider, except it moves quicker and consumes more food. We have a blue wasp that moves towards the player and fires lasers from it's stinger. And, finally, we have a red wasp that is a faster and more aggressive version of the blue wasp. As a bonus enemy we also have a random Martian UFO that wanders into the levels and attacks everything. You, your silos and the spiders and wasps. The Martians are on nobody's side, they just want some piece and quiet!

The only things I really need to do with the game at this point are add a win screen animation and tweak the difficulty curve. Once those two things are done, the game can be released.