Retr0ids

Retr0ids
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Thursday, 12 July 2018

Some bad news...

As some of you know, I'm a full-time carer alongside the stuff I do as a games developer, and finding time to do both can be a major challenge. I look after my mother, who hasn't been in the best of health for almost ten years now, but things have taken a more serious turn recently which will mean I have to step away from games development for a while.

A little while ago my mother found a small lump. She was examined by her doctor who arranged for her to attend a special clinic yesterday and the doctors discovered that the lump is cancerous... The good news is that it's treatable. 

Obviously, my first concern is my mother's health, so my priority now is to ensure that I do everything I can to make sure he is as comfortable as possible at this difficult time. This means that I'm putting games development on an indefinite hold, so this is likely to be my last post on here for some time.

It's not the end! I will return to making games, the blog and games pages will be staying up and the hosting on the site is fully paid up until 2021.

Tuesday, 19 June 2018

On hold!

It's been a month since my last update, so I thought I'd better make a post.

Sadly there has been no development on either of the new games this month. Everything was going so well with the three games in development, but, as is usually the case when I start to get into a good flow with my games development, real life got it in the way.

I'll be back working on the new stuff soon, but first I have some more pressing concerns to deal with.

Saturday, 19 May 2018

Super Retroids XD Plus Development (sort of)


I've put The Diabolical Cult of Monsters on hold for a little while while I work on Super Retroids XD Plus. 

I actually lost the source code for the original version of Retr0ids, because I didn't make a backup of it, so I'm having to start development from scratch. This is actually a pretty good thing because it's enabled me to make a much more polished game and do a few things better than they were before. The eagle-eyed among you might notice that the .GIF above is not of Retroids, this is a little game I have in development called Asteroid Mining Company, some of the code from which will be used to create the basis for Super Retroids. 

Retr0ids has always been an Asteroids clone at heart, but with some gameplay ideas from Robotron added to mix things up a little bit, so I thought I'd make a more traditional asteroid shooter first to give me the base code for the new version of Retroids later. I'm not sure exactly how or if I'll release Asteroid Mining Company yet, but I'm thinking I'll bundle it together with Super Retroids as a freebie.